In console games-platform games of the nineties, a dual-player game mode is often provided in which players do not compete, but cooperate. So getting through the game is easier. And the author of Instructables under the nickname zakbobdop decided to make a multiplayer (from 2 to 4 players) a mechanical labyrinth game. Will players be able, by tilting the plate by pulling the threads, not quarrel, but learn to act in concert? Over time - of course!
The master cuts out a square from a corrugated cardboard:
Applies a mesh field on it. There are mesh field generators, and it is without any generators, in a simple way, with a pencil and a ruler:
Designates the location of the walls and holes:
It erases those lines where there will be no walls:
Makes holes in which the ball will get stuck:
Removes burrs:
Adds to the square sides:
Made of such strips:
And it makes these strips for the walls of the maze:
Takes sticks or tubes:
Drill holes in them like this, then you will see why:
Sets them perpendicular to the square with the holes up as shown below:
It collects a maze of walls, places push pins in the corners:
Adds threads:
Threads them through holes in sticks or tubes - so here they are for what:
Adds a “fence” of sticks or tubes parallel and perpendicular to the square for stiffness, and the multiplayer maze game is ready:
You can learn to act in concert, without conflict, if you can’t do it right away. And an unusual homemade simulator will help you with this.